Morrowind world map






ESO Vvardenfell Zone Guide


Vvardenfell
is zone in
The Elder Scrolls Online: Morrowind Chapter
.

Stop a meteor from crashing into Vivec City by helping a demi-god regain his lost powers.

Warden Character Class

Cities: Vivec City, Balmora, Sadrith Mora.


Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land.




Location of Vvardenfell in Tamriel.



Map Completion Vvardenfell




Morrowind Grand Adventurer Complete 32 quests in Vvardenfell.



Strider Caravaner Visit the silt strider caravaner at each of the stations in Vvardenfell.
Strider Caravaner



Morrowind Master Angler Catch all 12 rare fish in Vvardenfell.





7

Zone Storyline Quests



15

Wayshrines



6

Delves



17

Points of Interest



9

Striking Locales



3

Crafting Set Stations



2

Public Dungeons



6

World Bosses



18

Skyshards



10

Lore Books




Ancestral Tombs Hunter

Find all 30 ancestral tombs in Vvardenfell, make a rubbing of the information they contain, and deliver these rubbings to Librarian Bradyn to discover the location of the lost Library of Andule



ENEMY!!! said:


I tried out some calculations. Morrowind's total playable area is estimated at around 16 square kilometres. Assuming a rough relationship of 64 Quake units = 1.7 metres, a Quake map using vanilla limits (8192x8192) can only give up to 0.047 square kilometres. Ter Shiboleth's biggest maps (which, coincidentally, I tried out a few days ago) are around 32768x32768 units, giving a playable area of up to 0.75 kilometres. The true playable area will be smaller than those figures, and Quake's maps tend to be increased in scale to allow for the player's rapid movement, making it smaller still.

Taking all of this into account, Morrowind's world could probably be split into around 30-50 large maps, but with vanilla limits it would probably require nearer 500 maps. Morrowind's distant vistas would have to be sacrificed. A relatively small city such as Ald'ruhn might be doable over a few maps, but a large city such as Vivec would probably have to be split into well in excess of 10 maps in order to be playable, even if the maps were +/- 32768. Mods such as Arcane Dimensions or Alkaline allow tracking changes across maps using mapvars











So for some reason, my world map has bugged out. When I open the map, none of the locations I've been to are on the map. When I scroll to the right on the map, Vvardenfell is there, but really zoomed in. The locations are there, but they take up the whole map. It's as if there are 2 islands, one not zoomed in without locations, and one extremely zoomed in with them. Why is this happening and how do I fix it?

Última edição por beebo; 22/ago./2018 às 12:20



Escrito originalmente por K§H:

Well, I changed the load order, and starrted a new game. The map is still broken. Unfortunately I don't think I can fix this :(

Uninstall the game and make sure everything is deleted. Then reinstall Morrowind, patch the game with the Morrowind Code Patch, and then start a new game. If it works ok then, install the magicka regen mod and see if it still works fine.

Backup your saves btw, just in case they might work afterwards (if the bad map is caused by something outside the save file).






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Maps



Morrowind
came out in 2002, and is the third game in the the
Elder Scrolls
series. It's on open-world RPG set on the island of Vvardenfell in the Morrowind province of Tamriel.

Morrowind works best when you have a map. The original game came with a paper map in the box. My assets came from GOG's version of Morrowind, so I use the digital map that was scanned and stiched by Raptormeat. It's available from UESP's Morrowind Maps page. Morrowind isn't a game that holds your hand, in the sense that the world is open for you to explore. Characters talk with you and provide background and directions to areas of interest, so having a map with labels
really
makes a big difference.

I play Morrowind using OpenMW, and while I enjoy the vanilla Morrowind experience, I mod Morrowind a fair degree to make it a bit more to my taste, while trying to preserve what makes it great. Everyone likes a different mod set, so this list is mainly to document what I landed on after a few years of modding in hopes that others might find bits and pieces to their liking.

Optimize Performance

Morrowind Optimization Patch

Enhance Visuals

Morrowind Enhanced Textures

Using the ESRGAN generative